Rules

TOUCH FOOTBALL RULEBOOK

This page was last updated September 20, 2011.
River City Sports & Social Club, LLC © 2004-2011

ALL GAMES WILL BE AT GILLIES CREEK & CANOE RUN PARK.

General Team Rules

League Basics

 

RULE 1: TEAM FORMATION

Section 1. Roster
  1. Number of Players. There is no maximum number of players allowed on a team roster. All players must be listed on the roster and sign the RCSSC waiver to participate.
  2. Adding Players. Players may be added at any time until the final tee shirt order date. After that time, until the third week of play, a team must drop a player before it may add a player. The dropped player must provide his/her tee shirt to the added player. After the third week of play, team rosters are frozen. Teams must provide an updated roster to the Commissioner at the end of the third week. See the Commissioner for additional roster forms.
  3. Players on the Field. A team can field no more than 8 players at a time. At least 3 of the players on the field must be women. A team must have at least 6 players, and at least 2 women, present at game time to avoid a forfeit.
  4. Playing Short. A team may play with a full team of 8 if its opponent is short players.
Section 2. Player Restrictions
  1. Age. Players must be 22 years old at the start of the season.
  2. RCSSC divisions/leagues offered. SOCIAL is designed for teams/individuals that love to socialize and have GOOD athletic skills. SUPER SOCIAL is designed for teams/individuals that love to socialize and have LIMITED athletic skills. EXTREME SOCIAL is all about socializing. No playoffs are involved in sports with a extreme social division.
  3. Professional or Division I Athletes. Players who have participated in professional or Division I collegiate sports in the last five years may not participate in the RCSSC.
  4. League Membership. Players may only play for one team and in one league (Social, Super Social or Extreme Social).
  5. Violations. Teams that violate the rules in this section will forfeit the entire season’s games and must pay a fine.
Section 3. Uniforms
  1. Tee shirts. RCSSC will provide each team with tee shirts for its roster. All players must wear the RCSSC tee shirt for each game.
  2. Permitted Alterations. Players may add their names, numbers, and other similar personal information to their tee shirts. Players may also add depictions of the American flag. Players’ additions may not cover the RCSSC or sponsor logo.
  3. Excluded Alterations. Players may not add any corporate information to their tee shirts, including website addresses and company names. Players may not include any offensive material on their tee shirts. The Commissioner has the exclusive right to determine whether additions are offensive.
  4. Penalty. Players who do not wear the official RCSSC tee shirt will be sidelined for that game. Players who are caught exchanging shirts will also be sidelined, and if the players are not listed on the team roster, the team will forfeit the game and must pay a fine. Teams with players who violate alteration guidelines must purchase new RCSSC shirts ($20/shirt), and the team will forfeit all games until it has paid for the new shirts.
  5. Metal cleats prohibited. Players may not wear metal cleats. Players who wear metal cleats will be ejected.
  6. Sunglass prohibited. No glasses can be worn unless they are prescription glasses.

RULE 2: THE GAME AND FORFEITS

Section 1. The Game
  1. Game Time. The game shall be played between 2 teams of 8 players each, with 5 males and 3 females. Game time is defined as the scheduled start time.
  2. Ball. Each team must provide its own ball. Any size will do.
  3. Team Captains. Each team shall designate a captain to the Head Referee. If more than one player is selected, then the team should designate a speaking captain to make all decisions. The captain'soach’s first choice of any penalty is irrevocable.
  4. Referee’s Authority. The Head Referee has authority to rule promptly in the spirit of good sportsmanship, regardless of whether the situation is covered in the rules.
  5. Puck Toss. The Head Referee will have the Home team captain call the puck toss. The captain who wins the puck toss will have a choice of options for the first half: whether the team will start on offense or defense or which goal his/her team will defend. This choice cannot be deferred to the second half. The other captain
  6.  will exercise the remaining option.
  7. Play Direction. Teams will switch directions and possession in the second half.
  8. Ball position. The ball will be placed on the 1 point conversion line, which is the first hash mark from the chosen end zone.
Section 2. The Clock
  1. Halves. Each half will last 20 minutes. Halftime is 5 minutes.
  2. Running clock. The clock will run during both halves but will stop for time outs or a serious injury. If an injury occurs, the player must leave the field for one down. The RCSSC ref will maintain the clock. The RCSSC ref will notify teams when there are two minutes remaining in each half.
  3. Time Expiration. If time expires while the ball is in play, the referee may not call time until the down is complete. If a touchdown occurs after time has expired, the team shall be allowed to attempt an extra point conversion. If an accepted foul by the defense occurs, the offense may choose to extend the period by one down.
  4. Time Outs. Each team will have two one-minute time outs per game.
  5. Final Two Minutes. The RCSSC Ref will notify the teams when there are 2 minutes left.
    - 1st half - Clock will stop only if the scoring team takes a delay of game penalty to run down clock. The clock will restart upon the snap after the PAT attempt.
    - 2nd half - Unless a team is winning by 17 or more points, NFL clock rules will apply during the final two minutes of the second half. The clock will stop when the following events occur:
    1. An incomplete pass.
    2. An offensive player goes out of bounds before a defensive player touches him.
    3. Either team scores. The clock will restart upon the snap after the PAT attempt.
    4. Possession changes.
    5. A penalty must be marked off.
    6. A time out is called.

    The clock will continue to run on first downs and completed passes inbounds.

    If a team is winning by 17 or more points, the clock will continue to run, and neither team may call a time out.

Section 3. Forfeits
  1. Avoiding Forfeit. If a team contacts the Commissioner by 5:00 p.m. Thursday, a forfeit fine will not be assessed, since the Commissioner will have sufficient time to notify the opposing team of the forfeit. Email forfeits to rivercityssc@aol.com .
  2. Minimum Players. If a team does not have the minimum number of players (6) by game time, a $50 forfeit fine will be assessed.
  3. Fine. The forfeit fine will be contributed to the forfeiting team’s opponent’s bar tab the following week. The fine recipient must use the tab the following week: the fine will not be carried over.
  4. Line Judge Fine. If the home team does not provide a line judge for the start of the appropriate game before or after theirs, that team will forfeit their game for that day and it will be recorded as a loss. You will also have to pay reffing fine of $50 (The $50 in Escrow, paid at sign ups, does not cover this fine).

RULE 3: REFEREEING

  1. Responsibilities. There are two referees per game, BOTH will be provided by RCSSC.

RULE 4: FORFEITS AND FINES

  1. Time of Payment. All fines must be paid before the team’s next scheduled game.
  2. Failure to Pay. Teams that fail to pay an assessed fine before the subsequent week’s game will have two points subtracted from their win total. After the second week, the fine will double.
  3. Ejection. After three weeks of nonpayment, the Commissioner may eject the team from the league.
  4. NO GLASS containers or bottles.  Teams will forfeit their games for that day if in possession of GLASS.  Plastic and Aluminum containers only.

RULE 5: SPORTSMANSHIP

  1. Social Aspect of League. Teams should patronize the sponsor bar after its game. The league’s focus is on being social, not winning or losing.
  2. Unsportsmanlike Conduct. Any RCSSC member that does not conduct himself or herself, whether on or off the field, in a manner that demonstrates courtesy and respect for his/her own teammates and other teams will be removed from the league. RCSSC staff referees will keep a record of all players and/or teams who engage in unsportsmanlike conduct.
  3. Types of Illegal Conduct. Unsportsmanlike conduct includes, but is not limited to, the following:
    1. Illegal tags and contact, such as grabbing tee shirts, unnecessarily rough tags, tackling, and pushing.
    2. Contact with the quarterback before or after he/she releases the ball.
    3. Abusive or insulting language to a player or referee.
    4. Continuous use of the sideline play by placing a player(s) near the sideline more than 15 yards away from the ball.
    5. Spiking the ball.
    6. Taunting the opposing team or engaging in excessive celebration before or after a score.
  4. Player Penalties. Players who engage in two offenses will be suspended from the league and be ineligible to participate in any RCSSC sports for one year.
  5. Team Penalties. Teams who engage in two offenses will be ineligible to participate in any RCSSC sports for one year.
  6. Fighting. Fighting will result in a player’s or a team’s permanent suspension from participation in the RCSSC.

RULE 6: PLAY OF GAME; GENDER PLAY

Section 1. Start of Play
  1. Referee Declaration. No player shall put the ball in play until the referee declares it is ready for play.
  2. Time. The offense has 30 seconds to put the ball in play after it is declared ready. Social Division will have 20 seconds to do the same.
  3. Rushing. The defense may cross the line of scrimmage only after the 5 second count or if the quarterback hands off the ball to another player once the ball has been snapped. If the defense crosses the line of scrimmage before either of these two situations occur, an offsides penalty will be assessed.
Section 2. First Downs
  1. Midfield. The field will be divided into two halves by cones placed at midfield. The offense must cross midfield within one first down and four plays. After the offensive team crosses midfield, the QB may no longer run the ball unless he is being rushed.
  2. Automatic First Down. Once the ball crosses midfield, the offense receives an automatic first down.
  3. Touchdown. After the ball crosses midfield, the offense must score a touchdown within one first down and four plays.
  4. Earning a First Down. Teams must complete 2 passes beyond the line of scrimmage to earn a first down.
  5. Losing Possession. A team that fails to convert a first down by crossing midfield or scoring loses possession to the opposing team.
  6. Punting. The offense may punt on fourth down.
  7. Carryover. First downs cannot be carried over from one half to the other.
Section 3. Forced Gender Play
  1. Three Down Rule. An offense must employ a female as the operative player within 3 consecutive downs.

    An operative player is one who:
    (1) is the intended receiver in the eyes of the official,
    (2) is the primary runner (a gain is not required and the runner does not have to cross the line of scrimmage), or
    (3) is a quarterback who attempts a pass (a gain is not required).
    If a male quarterback is sacked or fumbles the snap on a forced gender play, the next play must be another gender play.

    Examples of Acceptable Gender Plays:

    1. A female player lines up as the quarterback and is sacked.
    2. A female player lines up as the quarterback and attempts a forward pass.
    3. A female player lines up as the quarterback and runs the ball over the line of scrimmage.
    4. A female player receives a lateral or hand-off and runs the ball.
    5. A female player receives a lateral or hand-off and attempts a forward pass.
    6. A pass intended for a female player is deflected by a female player and is caught by a male player.
    7. Plays using a female player and resulting in loss of down will still be considered a female play, e.g., female quarterback crosses line of scrimmage then throws ball.
    8. A pass caught behind the line of scrimmage by a female player who does not successfully gain positive yards counts as a female play but not a completion.

    Examples of Unacceptable Gender Plays:

    1. A male player deflects a pass that a female player catches.
    2. A male quarterback intentionally throws the ball at a female player’s feet.
    3. A female quarterback grounds the ball to stop the clock or to continue to the next down. 
    4. A female player lines up as the quarterback and laterals or hands the ball off to a male player.
    5. A female player hikes the ball into play.
  2. Defense Coverage for a Forced Gender play.  On a forced gender play, the Male defensive team must play man-to-man. You must be within 10 feet  of your man during man-to-man when guarding and in the line of play. EX: If the male player you are guarding runs a pattern down the field, but is not involved in the gender play and it does not cause you to be near the gender play by not following no penalty will be assessed. i.e. staying on the line of scrimmage and out of the play at hand. Male defensive players can only leave their “man-to-man” assignment after the ball is in the air to tag the female player. Interceptions by a man may not occur unless the woman has touched the ball first. (see penalty) Men may not cover women on a forced gender play but may guard women on open plays.  Defenders may not knock a thrown ball down at the line of scrimmage. ONLY the rusher of the quarterback may knock ball down at any time. If a female is quarterback on a forced gender play, the defense may use a zone defense.

    - Men may guard women, except for gender plays. (See exceptions below.)
    If the offense plays more than 3 women on the field for a forced gender play, then men may cover the additional women over the original You are allowed to knock the ball down and/or intercept.

    Acts as true “man-to-man”.
    - Only the first 3 women are involved in the TRUE “forced gender play”.
    - If more than four Females are played and only 3 offensive females, the 4th, 5th, etc. must guard the unmarked men on the field. A penalty will be called for not playing man-to-man. 

  3. Exceptions When Team is Down A Female Player.
    1. Defense. If the defense is down a female player, it may cover the offense’s female player with a male player on a gender play. The offense will designate to the referee which female is to be covered before the snap. Then, the defense must designate to the referee which male player is going to cover the extra female player. The defense must rotate its male players to cover the offense’s extra female player. Once the rotation is complete, it must restart.
    2. If the offense plays more than 3 women on the field for a forced gender play, then men may cover the additional women over the original 3 women. EXCEPTION: If the play starts on the defensive teams 20yd. line (2nd hash mark, red zone) or less and is thrown in the end zone, the male defender may knock the ball down, but cannot intercept in the end zone.  “Intercept” e.g. NO change of possession OR running ball back for TD.

      Women defensive coverage: On any forced gender play, women will have these defensive options; woman to woman, 10 yard cushion from the line of scrimmage, zone or may use a free safety.

    3. Offense. If the offense is down a female player, the defense may use their 3 women to play zone, but cannot double team.
  4. Exclusions. The slate is clean for extra points and punts.
Section 4. Scoring
  1. Touchdown. A touchdown is worth 6 points. A female to female touchdown is worth 7 points. To score, the carrier must have one foot (or body part) planted across the end zone. (ball does not have to be in the end zone). NO SHOVING players to keep them out of the end zone.
  2. Extra Points. Extra points are worth 2 points for a 10-yard conversion and 1 point for 5-yard conversion. To score, the carrier must cross the end zone.  An intercepted extra point cannot be run back.
  3. Safety. A safety is worth 2 points.
Section 5. Punts
  1. Declaration. The offense must declare punts on fourth down. Faking punts is not allowed.
  2. Kicking. All punts must be kicked. The kicking team must stay on the line of scrimmage until the ball is punted. Five players from the receiving team must be on the line of scrimmage.
  3. Safety.   If a safety is called, the opposing team receives 2pts & the downed team must punt.
  4. Receiving Team. The receiving team may fair catch the ball or advance it. If the ball hits the ground or is muffed (an unsuccessful attempt to catch the ball where the ball is touched in the attempt) it becomes a dead ball. If the ball travels or is downed in the end zone, it comes out to the 2pt hash mark.
  5. Blocking. No blocking is allowed on punts.
Section 6. Continuance of Play
  1. Touch. To stop the play, the opponent must touch the ball carrier or the ball in his/her possession with two hands simultaneously. The carrier must touch the ball before becoming eligible for downed contact.
  2. Out of Bounds. If the ball carrier leaves the field, the play stops.
  3. Scoring. Play stops when the ball carrier scores.
  4. Dead ball. Play stops when the ball touches the ground because of a fumble, punt, or incomplete pass or when the ball carrier slips or falls while any part of his/her body (except feet or hands) is touching the ground.
  5. Pushed Player. A player who has ball control and is pushed out of the end zone or sideline will be considered inbounds or considered to have scored.
  6. Ineligible Receiver. An eligible receiver becomes ineligible if he steps out of bounds (before or during a pass), and he/she remains ineligible until an eligible receiver or any defensive player touches the pass. Exception: If the eligible receiver is forced out of bounds he may legally touch the pass as soon as he legally returns inbounds.
Section 7. Turnovers
  1. Possession. A possession change occurs only due to downs or an interception on a forward pass.
  2. Fumble. A fumble, that touches the ground, is not a turnover (dead ball at spot of fumble).
  3. Lateral. A lateral is an underhand or overhand pitch of the ball to a teammate next to you or behind you. A lateral cannot be advanced if the ball hits the ground. It is then ruled a fumble. (see 2. above) A lateral is live as soon as it is received.
  4. Interception. A player who catches an opponent’s pass or fumble before it hits the ground is an interception. The player must have control of the ball inbounds if he/she catches the football in the air. The ball is live and can be advanced.  No Stripping of ball allowed. 
Section 8. Inadvertent Whistle
  1. During Play. If an official inadvertently sounds his whistle during a play, the ball becomes dead immediately.
  2. During a Run. If an official inadvertently sounds his whistle during a run, the offense maintains possession of the ball at the ball’s location at the time of the whistle.
  3. Ball in Flight. If the ball is in flight during a legal pass, snap, or punt, the down will be replayed.
Section 9. Scrimmage
  1. Adjusting Ball. The center may adjust the ball, including picking it up to reposition it, before each play so as long as he/she does not do it in a manner to intentionally draw the defense off sides.
  2. Position of Offense. All offensive players must be within 15 yards of the ball (3 yards from the sideline) at the snap. The offense must be set for one full second after the referee declares the ball in play and before the ball is snapped.
  3. Motion. A player in motion may move initially towards the line of scrimmage, but he/she must be continuing in a parallel motion or backward motion to the line of scrimmage at the time of the snap.
  4. Line of Scrimmage. At least 5 offensive players must be on the line of scrimmage. All remaining players must be on the line or behind their backfield line.
  5. Quarterback Run from Scrimmage. This rule applies if the line of scrimmage is in the opposing team’s half. The quarterback cannot run for positive yards unless rushed after the 5 second count.
Section 10. Passing
  1. Completion. A forward pass is completed when caught by any offensive player with at least one foot in bounds.
  2. Simultaneous Reception. If both an offensive and defensive player catch the pass simultaneously, the ball is dead and belongs to the offense at the spot of the catch.
  3. Incomplete Pass. If a player was out of bounds but is inbounds at the time of the catch, the pass is incomplete.
  4. Fourth Down. On fourth down, an incomplete pass goes back to previous spot.
Section 11. Safety
  1. Definition. A safety occurs when a player is tagged in his/her own end zone, runs out of bounds in his/her own end zone, snaps the ball out of the end zone, or fumbles in his/her own end zone. A safety cannot occur on a punt or an interception.
  2. Scoring. The defense receives 2 points and the offensive team will punt a free kick from the the 2 point hash mark.
Section 12. Blocking
  1. No Contact Allowed. All players must try to avoid contact. No Picks. No blocking is allowed.  Blocking is considered any movement, whether deliberate or unintentional, that impedes a defensive player’s pursuit of the ball carrier, unless to avoid personal injury. This includes deliberate or unintentional movement by a stationary player.
  2. Shielding. Not allowed.
  3. Face Guarding. When a legal forward pass is in the air, a defensive player may not use his/her hands or arms to screen the offensive player from catching the ball while his/her back is to the ball. This includes waving hands in the face of the receiver.

RULE 7: PENALTIES

Section 1. Five Yard Penalties.
  1. Not using a female player on a forced gender play. The penalty will be reassessed until a gender play is used. If the penalty occurs on fourth down, a turnover will occur. The penalty will be assessed from the line and results in a loss of down.
  2. Double teaming a female on a forced gender play, unless the female player is the quarterback or if the offense is down one female player. The offense may either reset the gender count or repeat the gender play. The penalty will be assessed from the line.
  3. Not rotating a defensive male player on a forced gender play when the defense is short a female player. The offense will have the option to reset the gender count or repeat the gender play. The penalty will be assessed from the line.
  4. Playing zone defense on a forced gender play except when a female player is quarterback. The offense may either reset the gender count or repeat the gender play. The penalty will be assessed from the line.
  5. Delay of game. The penalty will be assessed from the line and the ball is dead.
  6. Illegal cadence. If the player calling the cadence does not receive the snap, the play will not stand and the down must be repeated. The penalty will be assessed from the line and the ball is dead.
  7. Illegal participation. A team cannot have more than 8 players on the field or have more than 5 male players on the field. The penalty will be assessed from the line.
  8. Offensive offsides. An offensive player is offsides when his/her body is beyond the scrimmage line before the snap. The penalty will be assessed from the line and the ball is dead.
  9. Defensive offsides. A defensive player is offsides when any part of his/her body is beyond his line of scrimmage before the snap or before the five second count is over. The offense may accept or decline the penalty and accept the succeeding spot (the spot where the ball would next be put in play if no distance penalty were to be enforced). The penalty will be assessed from the line.
  10. Defensive encroachment. Encroachment occurs when any part of a defensive player’s body is in the neutral zone and contacts an offensive player before the snap. The official must blow his whistle immediately. The penalty will be assessed from the line and the ball is dead.
  11. Illegal shift. After a shift or huddle all offensive players must remain stationary for at least one second before the snap. The penalty will be assessed from the line and the ball is dead.
  12. Illegal motion. No player is permitted to be moving forward towards his opponent’s goal line at the snap. The penalty will be assessed from the line and the ball is dead.
  13. Illegal forward pass. There is only one forward pass per play. The offense may make one forward pass from behind the line of scrimmage provided the ball does not cross the line and return behind the line before the pass.  When an offensive player catches the illegal pass, the ball is dead immediately, the pass will be ruled incomplete, and the penalty will be assessed from the line.  A penalty will be assessed from the line of scrimmage.
  14. Quarterback illegal forward pass. If the quarterback crosses the line of scrimmage and throws a forward pass, the pass is incomplete and will be assessed from the line. The penalty also will result in a loss of down.
  15. Intentional grounding. A passer, facing an imminent loss of yardage because of defensive pressure, throws a forward pass without a realistic chance of completion. Exception: a passer, except on a gender play, may stop the clock legally to save time if immediately upon receiving the snap he begins a continuous throwing motion and throws the ball directly forward into the ground. The penalty will be assessed from the line and results in a loss of down.
  16. Illegal Diving. No player may leave his/her feet to gain positive yards. If the dive is an attempt to score, the penalty will be assessed from the original line of scrimmage. The penalty will be assessed at the spot of the foul.
  17. Sleeper/Sideline Play. All players must be within 15 yards of the ball (3 yards from the sideline) when the referee declares ready for play. A substitution must report to the huddle or in no huddle situations must report to the referee. The penalty will be assessed from the line.
  18. IIegal Block of Ball during Forced Gender. (5 yard penalty on the line of Scrimmage OR spot foul). No male player (not including QB defender) can block a thrown ball by QB prior to Female touching the ball. QB CANNOT throw ball purposely at a male player to get the penalty. Unsportsmanlike conduct penalty would ensue. (see section 2.-15 yard penalties)
Section 2. Ten Yard Penalties
  1. Extended Arm. The ball carrier may not extend an arm to prevent a defensive player from touching him and may not charge into a defensive player. The penalty will be assessed at the
    spot of the foul.
  2. Reckless Play. Players must avoid contact at all cost, including leaping into the crowd at the sidelines to catch the ball or to tag a player. A reckless player will sit for one series. If the
    referee determines that the play is unsportsmanlike, the player will be ejected from the game. The penalty will be assessed from the line.
  3. Blocking. No player may use his hands to block his/her opponent or run down the field to become a blocker. No picks. No Shadow Blocking (shielding). The penalty will be assessed from the spot of the foul.
  4. Illegal Contact/Holding on the Defense. A defensive player may not make original contact with a receiver, use his/her hands or arms to hang onto or encircle a receiver, extend his/her arms to cut off or hook a receiver causing contact that impedes and restricts the receiver as the play develops, or maintain contact with the receiver. If the penalty was on a gender play, then the gender count is reset. The penalty will be assessed from the line and will result in a first down.
  5. Defensive Face Guarding. When a legal forward pass is in the air, the defender may not use his/her hands or arms to screen the offensive player from catching the ball while his/her back is to the ball. This includes waving hands in the face of the receiver who is attempting to receive the ball. If the penalty was on a gender play, then the gender count is reset. The penalty will be assessed from the line.
  6. Offensive Picking. The offense may not initiate a pick/block while in motion. A pick is defined as any action, regardless of whether contact occurs, that delays or prevents an opponent from reaching a desired position. If a catch is made after a clear pick, it will be ruled no catch. The penalty will be assessed from the line.
  7. Offensive Pass Interference. See Defensive Pass Interference. The penalty will be assessed from the line.
  8. Defensive Pass Interference. Occurs when any player movement beyond the offensive line significantly hinders an eligible player’s progress or opportunity to catch the ball during a forward pass. When players are competing for position to make a play on the ball, any contact shall be considered incidental unless prohibited. Prohibited conduct occurs when a player physically restricts or impedes the opponent in a manner that is visually evident and materially affects the opponent's opportunity to gain or retain position to catch the ball. If a player has gained position, he/she shall not be considered to have impeded or restricted his/her opponent in a prohibited manner if all of his/her actions are a bona fide effort to catch the ball. The penalty will be enforced as follows: first down at spot of the foul; if the interference occurs
    in the end zone, the ball will be spotted at the 1-yard line. If the penalty occurs on a forced gender play, the gender count will be reset. 
  9. Intercepting a thrown ball on gender, (spot foul /gender is good OR can replay gender). When the defense (male defender) intercepts a ball on a gender play w/o the ball deflecting off a woman first. Ball will be placed where it was intercepted. When there is 3 or less offensive women on the field.
Section 3. Fifteen Yard Penalties
  1. Intentional foul/penalty. The penalty will be assessed from the line, the player will be ejected from the game, and the gender count will be reset.
  2. Unsportsmanlike conduct as defined above. The penalty will be assessed from the line. 
    1. If the penalty is on the defense, the offense will have an automatic first down and its gender count will be reset.
    2. If penalty is on the offense, the offense will be assessed a fifteen yard penalty. After a touchdown, 10 yards will be added to the extra point conversion.
      In addition, the unsportsmanlike player may be ejected from the game and suspended from the next game if the referee finds his/her actions flagrant. If a suspended player plays the following week, his/her team will forfeit that game.
      If the Commissioner determines that the unsportsmanlike conduct is severe, the player will be permanently ejected from all RCSSC sports.
  3. Any player who does not shake the its opponent’s hand at the game’s conclusion will be suspended for the next game; a team that fails to do so will forfeit its next game and the forfeit fine will apply.
Section 4 Ejections
  1. Metal Cleats.
  2. Unsportsman like conduct.
  3. Arguing with the referees.

RULE 9: TEAM STANDINGS

  1. Points Awarded. Points will be awarded to teams as follows: Win, 3 points; Tie, 1 point; Loss, 0 points.
  2. Ties. During the regular season, there will be no overtime to break ties. If a tie occurs in a playoff game, the following format will apply: four downs and out from the two point conversion line.
  3. Playoffs. The Commissioner will determine the number of teams making the playoffs in each division. The computerized playoff wizard will break regular season record ties. Playoff games may be scheduled on days other than Sundays.
  4. Overtime (Playoffs Only). The coaches will again toss the puck, and the winning team will select whether to possess the ball first or second. Teams will attempt to score in the same end zone. Each team will have 4 downs to score from 10 yards (1 pt hash mark) from the goal line. If a team scores, it will have the opportunity to go for one or two on the PAT. A female must be used once within the first three plays or on the 1st and 4th downs when applicable. An interception will result in a team losing its possession and cannot be returned for points. The game will be decided when one team scores more points in the rotation. No 1st downs will be awarded except in the case of a penalty.

REMINDERS
NO GLASS containers.
NO alcohol.
NO PARKING on the field.
PLEASE police yourself.
Captains are responsible for controlling their teams. We are all adults. Enough said.
PLEASE SUPPORT OUR SPONSOR BAR!!!!!